
FLOODLINE
In a near-future drowned city of brutalist ruins and rising tides, survival depends on navigating the silent chaos beneath the flood.
Floodline is set in a near-future world transformed by a catastrophic flood that has reshaped the landscape into a submerged cityscape of brutalist megastructures and drowned ruins. Towering concrete monoliths rise from the water, their surfaces weathered by relentless storms, while hydroponic farms and wave energy converters struggle to sustain the remnants of life. The city pulses with an eerie quiet, where power flickers and shadows stretch beneath the waves. In this fragile balance between control and chaos, every choice echoes like ripples in the water, and survival depends on reading the silent currents of a world caught between drowning and renewal.
Currently in development
We are using Unreal Engine to create this short film, fusing real-time digital production, Metahumans, motion capture, and virtual techniques to push the boundaries of cinematic storytelling. By combining cutting-edge technology with innovative workflows, we’re exploring how these advanced tools can redefine digital performance and narrative, creating an experimental and immersive vision of modern filmmaking.





